Archive for Video

Stopdown Company Beta Review!


Here’s some Beta Review Footage, in a YouTube playlist, of an absolutely fabulous game I’ve been playing called, “Startup Company.” Available now on Steam Early Access. For those of you on Steampowered.com, who want to add me as a friend,… Read more…

No More Clowning In THIS Funhaus


I would like to see more Dude Soup covering the prevalence of interactive wireframe deepfake models to rip people off. The fad follows in the footsteps of MS Word 2002’s Clippy and Bonzai Buddy. My computer talks to me ALL… Read more…

MeTube


Here’s a link to my YouTube Channel, for anyone who’s curious. Absolute Zer0 Some interesting stuff there. I haven’t invested as much time in YouTube.com as I have in RenaissanceMusings.com, and I apologize in advance for the potato quality. I… Read more…

Taking Time To Understand Nihilism


In response to the question they ended on, it has to do with the number that is being powered, and the power itself being equal in value, but different in growth metrics. This offers competing forces to contributing to the… Read more…

My Reaction To A Very Important Lecture On Video Game Design


One big frustration with modern video game design, is if you try to be nice to EVERYONE, then you default to nuetrality and losing, instead of getting to be a high level hero, because rewards for completing content are insufficient… Read more…

Twitter Embed, For The Verbose-Feint-Of-Heart


Abdullah Russell Hamad Twitter Account

Controller Detected. Updating Hardware. Please Do Not Unplug Controller.


Here is the right hand portion of a user interface input controller I designed: The left hand side is symmetrically arranged. Right and left input controllers, when combined together, are called the Deckastick. It’s 10 joysticks with eight directions each,… Read more…

World War Whatever


I’m a Starcraft player that plays on ladder (no eSports for me). One of the biggest advantages these machines have is that they can select as many attack pathways as they want in a single Hz, whereas a human player… Read more…

The Inescapability of Escape


The road is living, cobbled from death, and animated. It has always been older than the oldest memory I have. It feeds on travelers, upon their confinement within the mazes of its form, and grows. Transit, and all of its… Read more…