Beware, Mortals Beware global language. Beware noise cancellation. Beware blooming effects. Beware ray tracing. Beware shaders. Beware particle and smoke effects. Beware refresh rating. Beware overclocking. Beware ragdoll physics. Beware motion blurer. Beware deformation meshes. Beware giant texture maps. Beware… Read more…








My Reaction To A Very Important Lecture On Video Game Design
One big frustration with modern video game design, is if you try to be nice to EVERYONE, then you default to nuetrality and losing, instead of getting to be a high level hero, because rewards for completing content are insufficient… Read more…