Tag Archive for Video Games

Fresh Meat


Now doing decent damage in Torment II difficulty. After I found that KKK-looking helm, called Crown of the Primus, with all runes unlocked for the wizard’s slow time ability, and transmuted it to look more acceptable (Immortal King helm rules),… Read more…

Bringing it All Together


New game idea: “Neverborn: Brush with Death”. Game is realistic as opposed to cartoony. The setting is dystopian, high-tech transhuman, body-mod Cyberpunk, mashed up with hipster beards and brown-suits gothic Steampunk. Character skills include Computer Science and Hacking, Technology Modding and… Read more…

Gibs and Greif!


What if recent intimations in society regarding the holographic nature of the universe, and the idea that life is a virtualization are merely outgrowths of the 3D video game industry’s success in mastering the nature of reality into mechanical simile?… Read more…

sUPRAcURRENCYiNDICATION


[ONE, TWO, SKIP A FEW…THREE, FOUR, SKIP SOME MORE.] [IN SERT CRED IT] *clink, thunk, plink* [PEN NY RE CEIVED.] [PLEASE EN TER A COM MAND.] (1)+1+1+1+1 /Return [= 5] /Print5CentCoin *ching* [PLEASE RE MOVE NIC KEL] [IN SERT CRED IT]… Read more…

Mathematical Collision Detection


Calculating collisions in a software graphing engine: 1. Each object in your simulation is represented by a matrix overlayed on a three dimensional grid, defining the space it occupies with points. For this example, let us posit that there are two objects… Read more…

The Stuff of Legends


It would be cool to design a color capture device on TVs and computers to collect visual display components, separate the good from the bad, and construct things with them. It would be cool to create an interactive chemical-animation flatscreen science… Read more…

Neighborhood Stimulus


The only way to escape the current high prices and spiraling unemployment caused by increased population is for businesses to hire above their expected needs for labor, allowing more liquid assets to be distributed into the local environment to counteract… Read more…